


Fixed Options sometimes not saving some settings.Fixed Layers merge that were failing in some rare cases.Fixed Tile Rotations when updating Prefabs in some cases.Fixed Async Load when loading more than 2 maps at the same time.Fixed Name display for Tiles & Categories when the name is very large.Fixed Preview display when having lots of Tiles.Fixed “Prepare for Runtime” where Unity sometimes hung.Fixed Grid up/down movement that was failing in some cases.Complete support for latest 5.4 Unity version.Better data structure for memory improvements.General stability & performance improvements.Ability to use (or not) Tile Prefab rotation reference in uteMapLoader.Ability to set Forced Global Fixed Snap.Export Map (or any other GamObject) to Raw OBJ with textures/materials + Example.

New big update is now live on the Asset Store – !/content/11698
